Friday, January 22, 2010

Design as an Artform

I'm sort of settling into my role as lead designer of Firestorm. I am still not entirely comfortable using this title, as I feel everyone contributes equally to the design process, whether it is through concept art, 3d modeling, or sound. Each element is equally important to the design process, and each of the artists responsible for the ultimate look and feel of the game.

Development continues slowly, as we are all new to the UDK, and are spending time with tutorials and simply playing with some of the features. I spent some time with Kismet yesterday, and I'm very impressed at how smoothly it works to build scripts that may otherwise become tedious. My past experience has been with NW Script for the Neverwinter Nights Toolset. While NW Script is powerful, writing code can be an arduous process when you are still learning how all the functions... function.

The map ideas are almost finalized, and we are moving to migrate the website to professional hosting on Friday (at 8pm). I am planning on featuring part of the story with the migration, so keep an eye out for that. The new website will be at www.armorygames.net, though our forums will remain in place for the time being.

I am eager to begin advertising and recruiting with a more professional backdrop than previously, and I am hoping to fill the vacancy for concept artist.

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